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Java programming language. Lessons for beginners

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Java Abstraction


Abstract Classes and Methods

Data abstraction is the process of hiding certain details and showing only essential information to the user.
Abstraction can be achieved with either abstract classes or interfaces (which you will learn more about in the next chapter).

The abstract keyword is a non-access modifier, used for classes and methods:

  • Abstract class: is a restricted class that cannot be used to create objects (to access it, it must be inherited from another class).
  • Abstract method: can only be used in an abstract class, and it does not have a body. The body is provided by the subclass (inherited from).

An abstract class can have both abstract and regular methods:

abstract class Animal {
  public abstract void animalSound();
  public void sleep() {
    System.out.println("Zzz");
  }
}

From the example above, it is not possible to create an object of the Animal class:

Animal myObj = new Animal(); // will generate an error

To access the abstract class, it must be inherited from another class. Let's convert the Animal class we used in the Polymorphism chapter to an abstract class:

Remember from the Inheritance chapter that we use the extends keyword to inherit from a class.

Example

// Abstract class
abstract class Animal {
  // Abstract method (does not have a body)
  public abstract void animalSound();
  // Regular method
  public void sleep() {
    System.out.println("Zzz");
  }
}

// Subclass (inherit from Animal)
class Pig extends Animal {
  public void animalSound() {
    // The body of animalSound() is provided here
    System.out.println("The pig says: wee wee");
  }
}

class Main {
  public static void main(String[] args) {
    Pig myPig = new Pig(); // Create a Pig object
    myPig.animalSound();
    myPig.sleep();
  }
}
Try it Yourself »

Why And When To Use Abstract Classes and Methods?

To achieve security - hide certain details and only show the important details of an object.

Note: Abstraction can also be achieved with Interfaces, which you will learn more about in the next chapter.